Tucked away in a sleepy woods, where the daisies sing and the shadows always smiled back, a small village was trapped in an eternal Unbirthday. Ribbons string between old lamposts, half finished slices found tossed off the pathways — it seems as if there was a party once had in this small village, but now it is only you and your company that brings it to life.
Checkerboard streets jet between the muddy ground, buildings of whimsical design sprouted from nothing. A very sad creature sits alone — but you have come to visit, have you not? The woods encircling the area are far too dark and dangerous to go alone, you better explore what you can.
A house made out of 6ft tall cards of the Club suit. Inside, the home is the standard amenities of a home in the early 20th century. A refrigerated icebox keeps baked goods cold and dim-lit bulbs light the home up at night. This rooms up to 6 people comfortably. Outside of the home are monuments of foxes and butterflies.
HEART:
A house made out of 6ft tall cards of the Hearts suit. Inside, the home is the standard amenities of a home in the early 20th century. A refrigerated icebox keeps baked goods cold and dim-lit bulbs light the home up at night. This rooms up to 6 people comfortably. Outside of the home are monuments of wolves and cats.
SPADE:
A house made out of 6ft tall cards of the Spade suit. Inside, the home is the standard amenities of a home in the early 20th century. A refrigerated icebox keeps baked goods cold and dim-lit bulbs light the home up at night. This rooms up to 6 people comfortably. Outside of the home are monuments of snakes and sheep.
DIAMOND:
A house made out of 6ft tall cards of the Diamond suit. Inside , the home is the standard amenities of a home in the early 20th century. A refrigerated icebox keeps baked goods cold and dim-lit bulbs light the home up at night. This rooms up to 6 people comfortably. Outside of the home are monuments of crows and dogs.
All houses have an 11PM curfew. If leaving the house, you will be automatically put on the SUSPICION CHECK list at the beginning of the trial. Please PP the mod account if you plan to have them break curfew!
1. The Greenhouse
Despite being in a heavily forested area, this crystal clear greenhouse offers a variety of flowers with clear label in cursive. Some have whimsical names while others are common greenage one can find from their home world.
Inside the Greenhouse is a small section marked "Dangerous Dandelions & Curious Botany". This houses poisonous and harmful greenery.
2. Exotic Scents & Huffs
Inside the small shop is a mix of different scents. Prolonged exposure may have side effects such as sleepiness. Lining the wall are small jars clearly marked with suspicious herbs and seeds. From Forget-Me-Yes to Twinkletwists, the names all seem unknown to the visitors of Hare's Abode.
However, there is only one thing that may be "common" between them: an opium and pipe stash.
3. The Tea Room
Frilly, pink, and porcelain — The Tea Room is a small building hosting multiple rooms for the most lavish of tea parties. Smaller groups only, as each table only seats 4. There is a curious mouse that roams the grounds, squeaking and tirelessly trying to find itself in your tea kettle. Enjoy all the desserts and sweet teas your heart could ever pine for.
There is a small freezer of ice creams in a full size kitchen — all holding outdated appliances but remains as clean as the day it was built.
The grand foyer of the room holds a small seating area with a grand piano, it looks as if it hasn't been touched in years
If one goes into the back of the building, there is a room called "MISS ALICE ONLY". Inside, you'll find a small childish bedroom with an assortment of small vials of liquid. For some reason, try as you might, you can not uncork the vials or break them despite the beautiful calligraphy of the tag urging you to with "Drink Me".
Oddly enough, there seems to be two giant axes propped on mantles. Ominous despite how frilly the entire house is.
4. The Market
A small outdoor market with fruits and fresh fish caught from the local river. There is no one manning the stalls and there seems to be no requirement for purchase, but careful what you grab — there seems to be some food rotten to its core despite looking like a perfect specimen.
5. Home of Tales
A small library that hosts a beautiful fireplace for heavy reading. Each book focuses on a character from the stories of Alice in Wonderland. Some of the stories never heard of before, but do you doubt them? Every time you try to speak over a whisper, you hear a thump in the building. The more you talk, the more books begin to fly off the shelf.
Watch your inside voice.
6. The Red Queen's Timeshare
Although her kingdom lies far from the Hare's Abode, the forest calls to the highest of Wonderland royalty. The 3 story luxurious home is guarded by sentient statues of life-sized playing cards. Any attempt onto the premise will result in an immediate ejection.
The building is currently locked.
7. The Hunter's Rest
A worn down log cabin belonging to an unnamed Hunter. There is an old dog that still sits on the porch, never moving except to nuzzle into a visitors hand. It stays, waiting loyally for it's owner to return. Once stepping inside the log cabin, you'll find it's much bigger on the inside than you'd be lead to believe. There's plenty of locked rooms, but through twisting hallways, you find this is no home, but a museum of some such.
Decorated paintings of odd humans with checkboard motifs and animal features line the walls, exquisite looking decor and items are placed so carefully on shelves.
Deeper in are mounted animals such as Dodo, Jujubird, Bread-and-butterfly, Borogoves, and other creatures one might recall reading about in Alice in Wonderland.